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Package Usage: go: github.com/hajimehoshi/ebiten

Package ebiten provides graphics and input API to develop a 2D game. You can start the game by calling the function RunGame. In the API document, 'the main thread' means the goroutine in init(), main() and their callees without 'go' statement. It is assured that 'the main thread' runs on the OS main thread. There are some Ebiten functions that must be called on the main thread under some conditions (typically, before ebiten.RunGame is called). `EBITEN_SCREENSHOT_KEY` environment variable specifies the key to take a screenshot. For example, if you run your game with `EBITEN_SCREENSHOT_KEY=q`, you can take a game screen's screenshot by pressing Q key. This works only on desktops. `EBITEN_INTERNAL_IMAGES_KEY` environment variable specifies the key to dump all the internal images. This is valid only when the build tag 'ebitendebug' is specified. This works only on desktops. `ebitendebug` outputs a log of graphics commands. This is useful to know what happens in Ebiten. In general, the number of graphics commands affects the performance of your game. `ebitengl` forces to use OpenGL in any environments.
103 versions
Latest release: about 4 years ago
193 dependent packages

View more package details: https://packages.ecosystem.code.gouv.fr/registries/proxy.golang.org/packages/github.com/hajimehoshi/ebiten

Dependent Repos 2

E221936K/systeme-de-particule
Un projet incroyable, novateur, révolutionnaire et innovant : on déplace des pixels Projet réalisé par Nils Moreau--Thomas et Tom Frémont

Last synced: 12 months ago - Pushed: 11 months ago

E219731N/projet-particules
Lomann LECOQ Camille MOREAU

Last synced: 12 months ago - Pushed: 11 months ago